Tuesday, April 10, 2012

Colour Management - Research Questions

1. What is the purpose of colour management?

Color Management is a process where the colour component for every devices in the imaging sequence. This is known to accurately control the colour replication. It occurs 'behind the scenes' and doesn't need any interference.

2. What problems make colour management necessary?

It is necessary as not all devices display colour in the same way. For example if you take a photograph and then transfer the image through the computer and them commence to print the image off, if it isn't calibrated then the colour profiles can be out of sync. Meaning that the colours on your camera are shown in a difference luminance range compared to either your camera or printer. Which will result in your colours looking different in all three (camera, computer, printer) meaning the blues may look more greenish in one and not the other.

3. What are the components of a device profile (i.e. what information do the contain)?

Color profile is a file that communicates the color characteristics of a specific device while it's in a particular state. Profiles can contain extra information defining viewing conditions or gamut-mapping methods. Effective with your computer's color management system, color profiles also ensure that the color content is appropriately rendered, regardless the device or viewing condition.

4. What is the difference between a device profile and working space?

Device Profile; Manages the colour gamut of screens, printers, scanners & cameras.

Working Space; A colour gamut not specific to any device like adobe RGB, sRGB, and pro photo. These are specific to the confines of colour and are sourced from larger gamuts known as colour space

5. What is a 'reference colour space' and how are they used?

Reference colour space is a device independent based on colour space. Most current CMSs use a CIE-defined color space, such as CIE Lab or CIE XYZ. You never have to work directly with the reference color space; it's the theory behind how the software works. Think of it as the common ground for all color devices—a space that can represent any colour.

6. What is the difference between 'calibrating' and 'profiling' ?

Its the manual adjustments you have to make i.e. adjusting contract, brightness on the devices. A profile provides information made by the calibration process for each device that is used.

7. What is rendering intent?

rendering intent determines how a color management system handles color conversion from one color space to another.

8. Which rendering intents are most useful to photographers, and when would you use each of them?

Photographers always use relative or perceptual intent, as for everyday images, absolute causes colour cast whilst saturation produces unnatural colors. Relative intent handles out-of-gamut by burning these colors to the edge of the gamut, leaving in-gamut colors unchanged, while perceptual intent smoothly moves out-of-gamut colors into gamut, preserving gradations, but distorts in-gamut colors in the process. If an entire image is in-gamut, relative is perfect, but when there are out of gamut colors, which is more preferable depends on a case-by-case basis.


References;

http://en.wikipedia.org/wiki/Color_management

Calibrating & Profiling A Monitor 2

With the second profiling of a LCD monitor I wasn't able to use the same computer as it was missing the initial software to complete the task. That said this time I had no difficulties using the equipment as I did with the first time (where is kept dropping out of service).




Target Settings;
Colour Temperature 6500
Gamma 2.2
Luminance 120











Before & After Comparisons;

With the before and after comparisons you can't really tell that there is any different or variation with the two. This is to be expected as it has previously been calibrated and the vastness will become less each time.

Tuesday, April 3, 2012

Stitched Image


With this project I decided to shoot my back yard, with this the weather was a bit over cast. The total amount of images to stitch together was roughly 14, this in mind I mover the camera slightly each time so I would have a fair amount of over lap.


The below images are my screen (left) and j peg (right) versions